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			<title>BI INTELLIGENCE FORECAST: Google Glass Will Be An $11 Billion Market By 2018</title>
			<link>http://www.androidquestions.org/threads/1768-BI-INTELLIGENCE-FORECAST-Google-Glass-Will-Be-An-11-Billion-Market-By-2018?goto=newpost</link>
			<pubDate>Tue, 21 May 2013 16:14:29 GMT</pubDate>
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Google Glass is an attempt to bring smart eyewear to the masses.  
 
Google is aiming for an early to mid-2014 debut of the gadget to...</description>
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			Google Glass is an attempt to bring smart eyewear to the masses. <br />
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Google is aiming for an early to mid-2014 debut of the gadget to the general public. Despite the clunkiness and awkwardness of the early beta version of Glass, we think computerized glasses will become a mainstream product.  <br />
<br />
We at BI Intelligence expect unit sales of Glass to climb sharply in the next few years, to 21 million units in annual sales by year-end 2018. At $500 per unit, this equates to a $10.5 billion annual market opportunity. We believe this to be the most likely size, but we provide high, mid and low-range sales estimates that could result develop based on a number of factors.
			
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</div><a href="http://www.businessinsider.com/google-glass-11-billion-market-by-2018-2013-5" rel="nofollow" target="_blank">More at business Insider...</a><br />
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--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/26-Google-Glass">Google Glass</category>
			<dc:creator>jeremy</dc:creator>
			<guid isPermaLink="true">http://www.androidquestions.org/threads/1768-BI-INTELLIGENCE-FORECAST-Google-Glass-Will-Be-An-11-Billion-Market-By-2018</guid>
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			<title><![CDATA[Here's A Leaked Video Of Samsung's Next Galaxy S4]]></title>
			<link>http://www.androidquestions.org/threads/1767-Here-s-A-Leaked-Video-Of-Samsung-s-Next-Galaxy-S4?goto=newpost</link>
			<pubDate>Tue, 21 May 2013 16:09:07 GMT</pubDate>
			<description>Samsung is reportedly working on a more durable version of its flagship Galaxy S4 smartphone called the Galaxy S4 Active. 
 
 
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			<content:encoded><![CDATA[<div>Samsung is reportedly working on a more durable version of its flagship Galaxy S4 smartphone called the Galaxy S4 Active.<br />
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			Earlier today, our friend Matija sent us some photos of Samsung's upcoming rugged counterpart to the Galaxy S4 Android smartphone. He got his hands on the Samsung Galaxy S4 Active and in addition to those photos, he shot a short video of the device. This is the Samsung GT-I9505, and he tells us it has a dual core Snapdragon S4 Plus CPU and an 8MP rear camera, but the rest of the specs are the same as the non-rugged GS4.
			
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</div>The video and <a href="http://www.mobiletechreview.com/ubbthreads/showflat.php?Number=44722" rel="nofollow" target="_blank">More at mobiletechreview...</a><br />
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--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/4-Android-News">Android News</category>
			<dc:creator>jeremy</dc:creator>
			<guid isPermaLink="true">http://www.androidquestions.org/threads/1767-Here-s-A-Leaked-Video-Of-Samsung-s-Next-Galaxy-S4</guid>
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			<title>Google Glass Futuristic Use Cases</title>
			<link>http://www.androidquestions.org/threads/1766-Google-Glass-Futuristic-Use-Cases?goto=newpost</link>
			<pubDate>Tue, 21 May 2013 15:32:47 GMT</pubDate>
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Google Glass is still in its infancy and has a few kinks to work out, but the potential for Glass in society is astronomical.  
 
Some...</description>
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			Google Glass is still in its infancy and has a few kinks to work out, but the potential for Glass in society is astronomical. <br />
<br />
Some &quot;Glass Explorers&quot; &#8212; developers, basically &#8212;over at digital creative agency Playground Inc came up with some conceptual use-cases for Glass should the platform fully mature.<br />
<br />
Some of what Playground envisions jibes with some of the apps Google employees would like to see run on Glass. But in other cases, Playground takes Glass to a whole other level.
			
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</div><a href="http://www.businessinsider.com/google-glass-futuristic-use-cases-2013-5" rel="nofollow" target="_blank">More at Business Insider...</a><br />
<br />
--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/26-Google-Glass">Google Glass</category>
			<dc:creator>jeremy</dc:creator>
			<guid isPermaLink="true">http://www.androidquestions.org/threads/1766-Google-Glass-Futuristic-Use-Cases</guid>
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			<title>Steven J. Vaughan-Nichols: Google Glass will be a big deal, so deal with it</title>
			<link>http://www.androidquestions.org/threads/1765-Steven-J-Vaughan-Nichols-Google-Glass-will-be-a-big-deal-so-deal-with-it?goto=newpost</link>
			<pubDate>Tue, 21 May 2013 14:54:17 GMT</pubDate>
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Perhaps no group has earned a borderline obscene pejorative as quickly as the wearers of Google Glass. I mean, the product, not due for...</description>
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			Perhaps no group has earned a borderline obscene pejorative as quickly as the wearers of Google Glass. I mean, the product, not due for release until early next year, is seen in the wild today only on the few thousand who are its early testers. And yet we already have the term &quot;glasshole.&quot; Google Glass has also been banned ahead of its release. This all seems to stem from the belief, voiced by writers such as Jason Perlow, that Google Glass is evil, since &quot;it's a 'stealth' recording device.&quot;<br />
<br />
My advice to anyone freaking out over Glass: Get over it.<br />
<br />
Sure, there is something unsettling about the evolution of Glass. Eventually, you are going to have to look really closely to tell whether a pair of eyeglasses is computerized. And there's no question that Glass can be used in socially unacceptable ways. But personally, I'm a lot more bothered by the constant cracking of websites holding personal information than I am by the idea that someone could record me in the restroom.<br />
More by Steven J. Vaughan-Nichols<br />
<br />
No question: Glass is going to change how we think about privacy in public spaces. But such rethinking has already been necessary for years. Smartphones required it. For that matter, so did the invention of the camera.
			
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</div><a href="http://www.computerworld.com/s/article/9239321/Steven_J._Vaughan_Nichols_Google_Glass_will_be_a_big_deal_so_deal_with_it" rel="nofollow" target="_blank">More at Computerworld...</a><br />
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--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/26-Google-Glass">Google Glass</category>
			<dc:creator>jeremy</dc:creator>
			<guid isPermaLink="true">http://www.androidquestions.org/threads/1765-Steven-J-Vaughan-Nichols-Google-Glass-will-be-a-big-deal-so-deal-with-it</guid>
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			<title>Google Glass rooted and hacked to run Ubuntu live at Google I/O</title>
			<link>http://www.androidquestions.org/threads/1764-Google-Glass-rooted-and-hacked-to-run-Ubuntu-live-at-Google-I-O?goto=newpost</link>
			<pubDate>Tue, 21 May 2013 14:25:50 GMT</pubDate>
			<description><![CDATA[---Quote--- 
Today at Google I/O the company held a session entitled "Voiding your Warranty" where employees demonstrated how to root Google Glass...]]></description>
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			Today at Google I/O the company held a session entitled &quot;Voiding your Warranty&quot; where employees demonstrated how to root Google Glass and install Ubuntu on it. What you're seeing above is a screenshot from a laptop running a terminal window on top and showing the screencast output from Glass on the bottom -- here running the standard Android launcher instead of the familiar cards interface. The steps involve pushing some APKs (Launcher, Settings and Notepad) to the device using adb, then pairing Glass with a Bluetooth keyboard and trackpad. After this, it's possible to unlock the bootloader with fastboot and flash a new boot image to gain root access. From there you have full access to Glass -- just like that! Running Ubuntu requires a couple more apps to be installed, namely Android Terminal Emulator and Complete Linux Installer. The latter lets you download and boot your favorite linux distro (Ubuntu, in this case). You're then able to use SSH or VNC to access Ubuntu running right on Glass.
			
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</div><a href="http://www.engadget.com/2013/05/16/google-glass-rooted-and-hacked-to-run-ubuntu-live-at-google-i-o/" rel="nofollow" target="_blank">More at Engadget...</a><br />
<br />
--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/26-Google-Glass">Google Glass</category>
			<dc:creator>jeremy</dc:creator>
			<guid isPermaLink="true">http://www.androidquestions.org/threads/1764-Google-Glass-rooted-and-hacked-to-run-Ubuntu-live-at-Google-I-O</guid>
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			<title>Transitioning to Google Wallet Merchant Center</title>
			<link>http://www.androidquestions.org/threads/1763-Transitioning-to-Google-Wallet-Merchant-Center?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 23:54:05 GMT</pubDate>
			<description>Posted by Mark Thomas, Product Manager, Google Wallet   A key focus of Google Wallet is to simplify commerce for merchants and shoppers; for over a...</description>
			<content:encoded><![CDATA[<div><i>Posted by Mark Thomas, Product Manager, Google Wallet</i>   A key focus of Google Wallet is to simplify commerce for merchants and shoppers; for over a year now, consumers on Google Play have been using Wallet to make their purchases, to the benefit of the entire ecosystem. Helping merchants benefit from the growing consumer adoption of mobile commerce is where we believe we can make the most impact. And that’s why today we're focusing our efforts on the new Google Wallet Merchant Center and <a href="http://googlecommerce.blogspot.com/" rel="nofollow" target="_blank">retiring Google Checkout</a> over the next six months. <br />
  Most Google Play apps developers will seamlessly transition to a new Google Wallet Merchant Center that provides new reporting and analytics features and much more.  A small number of Google Play developers, however, will see some changes:<br />
  <br />
<ul><li style="">Developers using Google Checkout on their website to sell physical goods or services will no longer be able to use Checkout after November 20, 2013. We have provided some <a href="https://support.google.com/checkout/sell/answer/3080449" rel="nofollow" target="_blank">discounted migration options</a> to help with this change. If you are a U.S. merchant who does have payment processing, you can apply for <a href="http://getinstantbuy.withgoogle.com/" rel="nofollow" target="_blank">Google Wallet Instant Buy</a>, which offers a fast buying experience to Google Wallet shoppers.</li><li style="">Developers who use the Google Checkout for the Notifications and/or Order Reports API(s) will need to migrate to replacement APIs, made available through Google Play, before November 20, 2013. Watch for announcements on the new APIs soon. </li></ul><br />
  If you sell apps or in-app products in Google Play, you’ll soon have access to the new Wallet Merchant Center. Watch for an email notifying you that that it’s now available to you. We expect to transition all merchants to the Wallet Merchant Center over the next several weeks.<br />
  We invite you to <a href="https://developers.google.com/live/shows/505515436/" rel="nofollow" target="_blank">join us</a> for our live merchant webinar on May 23, 2013 at 10AM PDT to learn more and ask any outstanding questions. As always, feel free to contact us at any time during this sunset process. Finally, be sure to check out the exciting updates launched last week at Google I/O (including <a href="http://googlecommerce.blogspot.com/2013/05/fast-and-easy-checkout-for-android-apps.html" rel="nofollow" target="_blank">Instant Buy</a> and <a href="http://googlecommerce.blogspot.com/2013/05/connect-your-loyalty-programs-offers.html" rel="nofollow" target="_blank">Wallet Objects</a>) and stay tuned for more great developer features coming soon!<br />
 <a href="http://feeds.feedburner.com/~ff/blogspot/hsDu?a=Jkr8_IP0_Zg:Sld9BfJwLZM:yIl2AUoC8zA" rel="nofollow" target="_blank"><img src="http://feeds.feedburner.com/~ff/blogspot/hsDu?d=yIl2AUoC8zA" border="0" alt="" /></a> <a href="http://feeds.feedburner.com/~ff/blogspot/hsDu?a=Jkr8_IP0_Zg:Sld9BfJwLZM:-BTjWOF_DHI" rel="nofollow" target="_blank"><img src="http://feeds.feedburner.com/~ff/blogspot/hsDu?i=Jkr8_IP0_Zg:Sld9BfJwLZM:-BTjWOF_DHI" border="0" alt="" /></a> <br />
<img src="http://feeds.feedburner.com/~r/blogspot/hsDu/~4/Jkr8_IP0_Zg" border="0" alt="" /><br />
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<a href="http://feedproxy.google.com/~r/blogspot/hsDu/~3/Jkr8_IP0_Zg/transitioning-to-google-wallet-merchant.html" rel="nofollow" target="_blank">More...</a></div>

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			<category domain="http://www.androidquestions.org/forums/5-Syndicated-Android-News">Syndicated Android News</category>
			<dc:creator>News Bot</dc:creator>
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			<title>Google Glass apps: everything you can do right now</title>
			<link>http://www.androidquestions.org/threads/1762-Google-Glass-apps-everything-you-can-do-right-now?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 18:56:49 GMT</pubDate>
			<description><![CDATA[---Quote--- 
*We test every Google Glass app so you don't have to* 
 
Google Glass isn’t ready for prime time. Even Google knows this, which is why...]]></description>
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			<b>We test every Google Glass app so you don't have to</b><br />
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Google Glass isn’t ready for prime time. Even Google knows this, which is why it hasn't shipped to the masses yet. Instead, Google floated a few units to “Explorers,” glorified guinea pigs who can enjoy the joys and trials of this cuttingest edge of cutting edge technologies. But nascent or not, Glass exists, and it works. Or at least it &quot;works.&quot; Developers are still getting their feet wet, high-profile apps like Twitter and Facebook feel more like experiments than finished products, and bugs aren’t the exception, they’re the rule. But, you know, the thing turns on, and hears you say &quot;Okay, Glass,&quot; and eagerly awaits your next command. Beyond the home screen, it’s up to Glass Explorers to wade through the good apps, the bad apps, and the broken apps, and we're right there with them. We went exploring, and this is what Glass can do; right here, right now.<br />
<br />
And for those of you without Glass, hopefully we can help you live vicariously through our misadventures and humble GIF illustrations. Glass is a strange beast, and it can take a while to get used to and understand what it’s trying to do. Maybe we’ll make you jealous, or maybe you’ll decide Glass is a worthless piece of trash. Either way, we hope we can shed light on the mystery, the wonder, and the social awkwardness that is Glass.<br />
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We’ll be updating this list as new apps come out, and old apps are updated or made obsolete, so keep checking back. And if you see an app we haven’t covered yet, make sure to let us know!
			
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</div><a href="http://www.theverge.com/2013/5/20/4339446/google-glass-apps-everything-you-can-do-right-now" rel="nofollow" target="_blank">More from The Verge...</a><br />
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--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/26-Google-Glass">Google Glass</category>
			<dc:creator>jeremy</dc:creator>
			<guid isPermaLink="true">http://www.androidquestions.org/threads/1762-Google-Glass-apps-everything-you-can-do-right-now</guid>
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			<title>AndroidQuestions.org adds a Google Glass Forum</title>
			<link>http://www.androidquestions.org/threads/1761-AndroidQuestions-org-adds-a-Google-Glass-Forum?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 17:21:35 GMT</pubDate>
			<description><![CDATA[We're happy to announce that we've added a Google Glass forum to AndroidQuestions.org. Visit http://www.androidquestions.org/forums/26-Google-Glass...]]></description>
			<content:encoded><![CDATA[<div>We're happy to announce that we've added a Google Glass forum to AndroidQuestions.org. Visit <a href="http://www.androidquestions.org/forums/26-Google-Glass">http://www.androidquestions.org/forums/26-Google-Glass</a> to head directly to the forum, or let us know what you think in this thread.<br />
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--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/2-AQ-Suggestions-amp-Feedback"><![CDATA[AQ Suggestions & Feedback]]></category>
			<dc:creator>jeremy</dc:creator>
			<guid isPermaLink="true">http://www.androidquestions.org/threads/1761-AndroidQuestions-org-adds-a-Google-Glass-Forum</guid>
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			<title>What is Google Glass</title>
			<link>http://www.androidquestions.org/threads/1760-What-is-Google-Glass?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 17:19:48 GMT</pubDate>
			<description>Google Glass is a new product from Google that is powered by Android. From Wikipedia (http://en.wikipedia.org/wiki/Google_Glass): 
 
 
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			<content:encoded><![CDATA[<div>Google Glass is a new product from Google that is powered by Android. From <a href="http://en.wikipedia.org/wiki/Google_Glass" rel="nofollow" target="_blank">Wikipedia</a>:<br />
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			Google Glass (styled as &quot;Google GL&#923;SS&quot;) is a wearable computer with a head-mounted display (HMD) that is being developed by Google in the Project Glass research and development project, with the mission of producing a mass-market ubiquitous computer. Google Glass displays information in a smartphone-like hands-free format, that can interact with the Internet via natural language voice commands. While the frames do not currently have lenses fitted to them, Google is considering partnering with sunglass retailers such as Ray-Ban or Warby Parker, and may also open retail stores to allow customers to try on the device. The Explorer Edition cannot be used by people who wear prescription glasses, but Google has confirmed that Glass will eventually work with frames and lenses that match the wearer's prescription; the glasses will be modular and therefore possibly attachable to normal prescription glasses.
			
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</div>--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/26-Google-Glass">Google Glass</category>
			<dc:creator>jeremy</dc:creator>
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			<title>Google engineers discuss fragmentation, hardware, and Project Butter</title>
			<link>http://www.androidquestions.org/threads/1759-Google-engineers-discuss-fragmentation-hardware-and-Project-Butter?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 16:03:59 GMT</pubDate>
			<description><![CDATA[---Quote--- 
*At a panel in San Francisco, Google talked about making Android better.* 
 
SAN FRANCISCO, CA—Although Google's keynote at the I/O...]]></description>
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			<b>At a panel in San Francisco, Google talked about making Android better.</b><br />
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SAN FRANCISCO, CA—Although Google's keynote at the I/O conference this week focused heavily on the APIs and behind-the-scenes development of the Android operating system, it looks like there's a lot more in store. This idea was especially apparent in a panel discussion today involving eleven members of the Android development team. The team sat for a forty-minute question and answer session, and while they dodged most inquiries about forthcoming features for Android, they did offer a bit of insight into what the future of Android might look like, what developers could do to help further the platform, and what they’ve learned from their journey thus far.<br />
<br />
The conversation began with a question relating to whether or not the Android team would have done anything differently from the beginning. Senior Android Engineer Dianne Hackborn said the team &quot;should have had more control over applications. A big example is the whole settings provider, where we just let applications go and write to it... it was a simple thing that we shouldn’t have done.&quot; Ficus Kirkpatrick, one of the founding members of the Android team and the current lead for the Google Play Store team, added that “you’re never going to get everything right the first time. I don’t really regret any of the mistakes we’ve made. I think getting things out there at the speed we did…was the most important thing.”<br />
<br />
The team also briefly touched on fragmentation and how they’re working to combat the issue—it was even referred to as the “F” word. &quot;This is something we think about a lot,” said Dave Burke, engineering director of the Android platform. He explained that many silicon vendors take the open source code, break it apart, and create their own Board Support Packages (BSPs) to make their hardware compatible with the software. To streamline the process, the Android team made the code for the platform more layered, so if a vendor needs to make changes, they have a clean abstraction layer to do so without affecting the entire operating system.
			
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</div><a href="http://arstechnica.com/gadgets/2013/05/google-engineers-discuss-fragmentation-hardware-and-project-butter/" rel="nofollow" target="_blank">More at Ars...</a><br />
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--jeremy</div>

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			<category domain="http://www.androidquestions.org/forums/4-Android-News">Android News</category>
			<dc:creator>jeremy</dc:creator>
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			<title><![CDATA[Making Linux and Android Get Along (It's Not as Hard as It Sounds)]]></title>
			<link>http://www.androidquestions.org/threads/1758-Making-Linux-and-Android-Get-Along-(It-s-Not-as-Hard-as-It-Sounds)?goto=newpost</link>
			<pubDate>Mon, 20 May 2013 14:24:59 GMT</pubDate>
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Many free software fans, if they were like me, breathed a collective sigh of relief when the Android operating system hit the market....</description>
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			Many free software fans, if they were like me, breathed a collective sigh of relief when the Android operating system hit the market. Before receiving my first smartphone (a Samsung Blackjack running Windows Mobile 5.5, I believe, that I had to update to through a torturous combination of installing Windows XP on a partition, installing the phone drivers, then running an update program), I was a steadfast &quot;PDA-and-cell&quot; guy who proudly carried both devices on my belt like a pair of six-shooters. But that Blackjack showed me how nice it is to carry one device, and since receiving my first Android device (an original Droid I still use to this day), I can't imagine using a device with another mobile OS. Linux kernel, Java-based apps—these are all right up my alley.<br />
<br />
But, like many great consumer Linux products (I'm talking to you, Sharp Zaurus), manufacturers assume in nearly every case that your &quot;other&quot; computer will run Windows. Now, it's easy enough to install Windows either on a separate partition to dual-boot or in a VM to run within Linux. But this is a bit like killing the proverbial fly with a bazooka. Web-based applications and &quot;the cloud&quot; alleviate some of these difficulties, yet it's still not an &quot;out-of-the-box-after-a-quick-install-from-CD&quot; process like it is for Windows users.<br />
<br />
The good news is, with the installation or configuration of a few programs, it's pretty easy to get your Android device (all the steps in this article are equally applicable to phones and tablets unless stated otherwise) to play nice with your Linux boxen. In this article, I focus on files and a few approaches for making sure you always have an up-to-date copy of that spreadsheet or source file on your mobile device.
			
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</div><a href="http://www.linuxjournal.com/content/making-linux-and-android-get-along-its-not-hard-it-sounds" rel="nofollow" target="_blank">More from Linux Journal...</a><br />
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--jeremy</div>

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			<dc:creator>jeremy</dc:creator>
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			<title>New Ways to Optimize Your Business in Google Play</title>
			<link>http://www.androidquestions.org/threads/1751-New-Ways-to-Optimize-Your-Business-in-Google-Play?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 18:03:46 GMT</pubDate>
			<description>Posted by Ellie Powers (https://plus.google.com/100189531984607939401/posts), Google Play team 
Image:...</description>
			<content:encoded><![CDATA[<div><i>Posted by <a href="https://plus.google.com/100189531984607939401/posts" rel="nofollow" target="_blank">Ellie Powers</a>, Google Play team</i><br />
<div style="text-align: center;"><img src="http://1.bp.blogspot.com/-IF-1-1kA0sg/UYwTidxdi3I/AAAAAAAAAEU/ellLeQ-E1vs/s200/google-io-lockup-2.png" border="0" alt="" /></div>This week at I/O, we were excited to announce some updates to Google Play to help you optimize your business on Google Play: to help you take control of your app publishing, gain insight into your users, and expand your app’s success globally.<br />
<a href="http://4.bp.blogspot.com/-VmHMT66JjxU/UZZdfPUaJsI/AAAAAAAACQc/kDx5-Ep5YRo/s1600/framed_designed-tablets.png" rel="nofollow" target="_blank"><img src="http://4.bp.blogspot.com/-VmHMT66JjxU/UZZdfPUaJsI/AAAAAAAACQc/kDx5-Ep5YRo/s320/framed_designed-tablets.png" border="0" alt="" /></a><br />
<b>Play Store’s new view: apps designed for tablets</b><br /><br />Many of you have invested in making great tablet experiences for your users, and we want to ensure that that work pays off and that users are able to discover great apps for their tablets. This week, the Google Play store began providing a view of our top charts highlighting apps which have been <b>designed for tablets</b> according to our <a href="http://developer.android.com/distribute/googleplay/quality/tablet.html" rel="nofollow" target="_blank">tablet app quality checklist</a>. <br />
Be sure you don’t miss out! Check that your app’s <a href="http://android-developers.blogspot.co.uk/2013/04/tablet-optimization-tips-in-google-play.html" rel="nofollow" target="_blank">optimization tips</a> say that your app is designed for tablets, and <a href="http://android-developers.blogspot.co.uk/2013/04/update-on-tablet-app-guidelines-and.html" rel="nofollow" target="_blank">upload tablet screenshots</a> for 7” and 10” tablets. <br />
<b>Beta testing and staged rollouts</b><br /><br />We have introduced support for <b>beta testing</b> and <b>staged rollouts</b> so that you can get feedback on your new app or app update early in its development and make sure your users are happy with the results. You can test two different versions on two different groups at the same time, such as testing a newer version with your employees first, and a more mature version with a group of external testers. <br />
The beta testing is private on Google Play, and you can specify who gets these versions by adding Google Groups and Google+ Communities. Users give you feedback privately rather than through public reviews. When you’re satisfied that your new version is ready, you can now do a staged rollout to a percentage of your userbase. To give you more flexibility in light of beta testing and help get your whole team involved in the Developer Console, we will soon launch additional access controls.<br />
<a href="http://1.bp.blogspot.com/-4XV7S6DPBoE/UZZYqVFEtjI/AAAAAAAACP0/6_2ganMhdWQ/s1600/screenshot-alpha.png" rel="nofollow" target="_blank"><img src="http://1.bp.blogspot.com/-4XV7S6DPBoE/UZZYqVFEtjI/AAAAAAAACP0/6_2ganMhdWQ/s1600/screenshot-alpha.png" border="0" alt="" /></a><br />
<b>Localization improvements</b><br /><br />We’re collaborating with Google's internationalization team to make translating your app into new languages easier than ever. You can <b>purchase professional translations</b> of your apps from independent providers through the Google Play Developer Console. You can upload the strings you want translated, select the languages you want to translate into, and select your translation vendor based on time and price. If you’re interested in translating your apps with this feature, sign up to be a part of the preview in the Developer Console today on the APK page.<br />
The new <b>optimization tips for localization</b> will help you identify new potential opportunities for global expansion based on popular languages for your app’s users and category. To fully localize your app into a language, you need to translate the strings in an APK, translate your Google Play store listing, and upload localized graphics. The optimization tips will also let you know if you’re missing any of these pieces.<br />
<a href="http://3.bp.blogspot.com/-1QdfLqtDags/UZZZkTlaylI/AAAAAAAACQA/s5MRy1a_Gwg/s1600/screenshot_Optimisation_localisation-crop.png" rel="nofollow" target="_blank"><img src="http://3.bp.blogspot.com/-1QdfLqtDags/UZZZkTlaylI/AAAAAAAACQA/s5MRy1a_Gwg/s1600/screenshot_Optimisation_localisation-crop.png" border="0" alt="" /></a><br />
<b>New Analytics and monetization features</b><br /><br />Getting better revenue and engagement data has been another key developer request, as developers told us that they check their revenue and stats constantly. New revenue charts in the Developer Console allow you to see your app’s <b>daily revenue and summary figures</b>, and you can filter the data by country. Coming soon, Google Play and Google Analytics are teaming up to bring you better insight into your users. <b>Google Analytics</b> will start showing Google Play views and installs for each campaign, while Google Play will show Google Analytics engagement metrics. <br />
<a href="http://4.bp.blogspot.com/-NkZ4bx5m4gc/UZWTfivvpAI/AAAAAAAACPk/AG4L3cRSFTU/s1600/screenshot_financialData-crop.png" rel="nofollow" target="_blank"><img src="http://4.bp.blogspot.com/-NkZ4bx5m4gc/UZWTfivvpAI/AAAAAAAACPk/AG4L3cRSFTU/s1600/screenshot_financialData-crop.png" border="0" alt="" /></a><br />
For those of you using in-app billing, we’ve heard your feedback and made some improvements to reduce your development time and costs. Your test accounts will now able to make <b>in-app test purchases</b> without those transactions actually being charged, but everything else works the same as it would for a real user. <br />
In a few weeks, we will launch a new Order Status API, which allows you to verify the status of an in-app order from your servers.  We will also be launching a tool for automating downloads of financial reports. Finally, the new Google Wallet Merchant Center is continuing to roll out with enhanced reporting, additional analytics and many other enhancements.<br />
<b>Google Play for Education coming soon</b><br /><br />You'll soon be able to offer apps to schools through Google Play for Education, which launches later this year to K-12 schools in the United States. This online destination will allow schools to discover, purchase, and distribute apps to their students. Visit <a href="http://developer.android.com/edu" rel="nofollow" target="_blank">developer.android.com/edu</a> to get started creating or optimizing your apps for schools today.<br />
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			<title>How Google updated Android without releasing version 4.3</title>
			<link>http://www.androidquestions.org/threads/1750-How-Google-updated-Android-without-releasing-version-4-3?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 14:29:46 GMT</pubDate>
			<description><![CDATA[---Quote--- 
Google covered a lot of ground in its three-and-a-half-hour opening keynote at Google I/O yesterday, but one thing it didn't announce...]]></description>
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	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Google covered a lot of ground in its three-and-a-half-hour opening keynote at Google I/O yesterday, but one thing it didn't announce was the oft-rumored next version of Android. However, persistent rumors insist that the elusive Android 4.3 is still coming next month—if that's true, why not announce it at I/O in front of all of your most enthusiastic developers?<br />
<br />
The answer is that Google did announce what amounts to a fairly substantial Android update yesterday. They simply did it without adding to the update fragmentation problems that continue to plague the platform. By focusing on these changes and not the apparently-waiting-in-the-wings update to the core software, Google is showing us one of the ways in which it's trying to fix the update problem.<br />
<br />
Consider the full breadth of yesterday's Android-related improvements: you've got an update to the Android version of Google Maps, due this summer, that incorporates some of the features of the iOS version and the new desktop version. There's a WebGL-capable version of Chrome for Android and an entirely new gaming API. A shotgun blast of improvements are coming to the Google Play Services APIs. And that's to say nothing of the products that affect Google's services across all supported platforms: Google Play Music All Access (say that five times fast), Hangouts, and Search improvements.<br />
<br />
In iOS, most of these changes would be worthy of a point update, if not a major version update. With few exceptions, making major changes to any of the core first-party iOS apps requires an iOS update. This method works for iOS since all supported iOS devices get their updates directly from Apple on the same day (device-specific updates like iOS 6.1.4 notwithstanding).<br />
<br />
This is not true of Android. Here, we've seen apps like Gmail and services like those provided by Google Play gradually decouple from the rest of the OS. This makes it possible for Google to provide major front-facing updates without actually relying on its notoriously unreliable partners to incrementally up the Android version number on their devices. Many of the new things announced yesterday are coming to your Android device whether you're running a Nexus 4 or a Galaxy S 4 or a Sony Xperia ZL or an HTC Thunderbolt.
			
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</div><a href="http://arstechnica.com/gadgets/2013/05/how-google-updated-android-without-releasing-version-4-3/" rel="nofollow" target="_blank">More at Ars...</a><br />
<br />
--jeremy</div>

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			<dc:creator>jeremy</dc:creator>
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			<title>how to compile a new source code kernel with AQ?</title>
			<link>http://www.androidquestions.org/threads/1749-how-to-compile-a-new-source-code-kernel-with-AQ?goto=newpost</link>
			<pubDate>Fri, 17 May 2013 01:39:37 GMT</pubDate>
			<description>hi, 
 
I added new code in linux kernel and recompiled it in Fedora, but how to compile it with Android? 
anyone did it? 
 
 
Thank you,</description>
			<content:encoded><![CDATA[<div>hi,<br />
<br />
I added new code in linux kernel and recompiled it in Fedora, but how to compile it with Android?<br />
anyone did it?<br />
<br />
<br />
Thank you,</div>

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			<dc:creator>xlu2000</dc:creator>
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			<title>Social Gaming, Location, and More in Google Play Services</title>
			<link>http://www.androidquestions.org/threads/1748-Social-Gaming-Location-and-More-in-Google-Play-Services?goto=newpost</link>
			<pubDate>Thu, 16 May 2013 19:44:47 GMT</pubDate>
			<description>Posted by Greg Hartrell, Angana Ghosh, Francesco Nerieri, Francis Ma, and the Google Play services team Image:...</description>
			<content:encoded><![CDATA[<div><i>Posted by Greg Hartrell, Angana Ghosh, Francesco Nerieri, Francis Ma, and the Google Play services team</i> <div style="text-align: center;"><img src="http://1.bp.blogspot.com/-IF-1-1kA0sg/UYwTidxdi3I/AAAAAAAAAEU/ellLeQ-E1vs/s200/google-io-lockup-2.png" border="0" alt="" /></div>  Some of the most exciting Android announcements at Google I/O this year are part of our latest Google Play services release, version 3.1.<br />
  The new version brings you Google Play games services, part of a new cloud-integrated platform for social gaming based on Google+ identity. Also included are location-based services that make it easier to build efficient location-aware apps. For apps using the popular Google Cloud Messaging platform, you can now take advantage of XMPP messaging and easier setup. Finally, Cross-Platform Single Sign On for Google+ Sign-In is now available to your apps.<br />
  You can get started using these APIs and services right away—Google Play services 3.1 is already rolling out to Android devices across the world, with support reaching all the way back to Froyo.<br />
  <b>Google Play games services</b><br /><br />   <a href="http://4.bp.blogspot.com/-D1zcPUc7-PA/UZRwWK78IWI/AAAAAAAACOg/_ROjSQEefWw/s1600/games-framed.png" rel="nofollow" target="_blank"><img src="http://4.bp.blogspot.com/-D1zcPUc7-PA/UZRwWK78IWI/AAAAAAAACOg/_ROjSQEefWw/s320/games-framed.png" border="0" alt="" /></a><br />
  Games are always popular with Android developers, and the <a href="http://googledevelopers.blogspot.com/2013/05/introducing-google-play-game-services.html" rel="nofollow" target="_blank">announcement of Google Play game services</a> raised the volume even more.<br />
  Google Play games services lets you make your games more social, with <b>achievements</b>,<b> leaderboards</b>, and <b>multiplayer</b>, and they help you extend your user’s games across multiple devices by <b>storing game saves and settings in the cloud</b>.<br />
    Several great Android games are already using these new game services, including <a href="https://play.google.com/store/apps/details?id=com.twodboy.worldofgoofull" rel="nofollow" target="_blank">World of Goo</a>, <a href="https://play.google.com/store/apps/details?id=com.noodlecake.ssg2" rel="nofollow" target="_blank">Super Stickman Golf 2</a>, <a href="https://play.google.com/store/apps/details?id=com.vectorunit.yellow" rel="nofollow" target="_blank">Beach Buggy Blitz</a>, <a href="https://play.google.com/store/apps/details?id=com.ironhidegames.android.kingdomrush" rel="nofollow" target="_blank">Kingdom Rush</a>, <a href="https://play.google.com/store/apps/details?id=com.glu.ewarriors2" rel="nofollow" target="_blank">Eternity Warriors 2</a>, and <a href="https://play.google.com/store/apps/details?id=com.hemispheregames.osmos" rel="nofollow" target="_blank">Osmos</a>.<br />
  You can take advantage of the new services right away using the games services SDK included in Google Play services.  For all the details, check out the Google Play games services  <a href="https://developers.google.com/games/" rel="nofollow" target="_blank">documentation</a>.<br />
   <img src="http://2.bp.blogspot.com/-D8lQd7hfU9g/UZRr0WZtx-I/AAAAAAAACN4/B0ESFC_Jkiw/s1600/gps-location.png" border="0" alt="" /><br />
  <b>Location APIs</b><br /><br />  If you build location-aware Android apps, you’ll want to check out the <a href="http://developer.android.com/google/play-services/location.html" rel="nofollow" target="_blank">new location APIs</a>. They make it easy to build accurate, fast, and efficient apps, with new contextual features. <br />
   The <b>Fused Location Provider</b> intelligently manages the underlying location technology and gives you the best location according to your needs. We’ve simplified the location APIs and completely rewritten our location algorithm to make location more accurate, flexible and use less battery. <br />
  Using the new <b>geofencing API</b>, your app can set up geographic boundaries around specific locations and then receive notifications when the user enters the leaves those areas. <br />
  With apps becoming increasingly contextual, understanding what the user is doing is critical to surfacing the right content. A new <b>activity recognition API</b> makes it easy to check the the user’s current activity — still, walking, cycling, and in-vehicle — with very efficient use of the battery.  We use low-power sensors and machine-learning classifiers to recognize the activity, giving you both both high accuracy and low battery usage.<br />
  To learn more, head over to our training classes at <a href="http://developer.android.com/training/location/index.html" rel="nofollow" target="_blank">Making Your App Location Aware</a> or dive directly into the <a href="http://developer.android.com/reference/com/google/android/gms/location/package-summary.html" rel="nofollow" target="_blank">reference docs</a>. <br />
  <b>Google Cloud Messaging</b><br /><br />  We’ve added APIs to make it easier to set up GCM in your apps, and in the service itself we’ve added new messaging capabilities for your apps to use.<br />
  A new <b>registration API</b> lets your app register with the service using a single method call and begin receiving messages as soon as the call returns.<br />
    <b>Sign Up for Early Access</b><br /><br /> If you’d like to try out CCS messaging or the User Notifications API, please <a href="https://services.google.com/fb/forms/gcm/" rel="nofollow" target="_blank">sign up for early access</a>. <br />
 <br />
 <br />
  In the GCM service itself we’ve added support for <b>messaging over XMPP</b> with the new GCM Cloud Connection Server (CCS). Your servers now have a persistent connection over which to send large numbers of messages, very quickly, and with no overhead. New APIs in Google Play services let apps send messages back upstream to third-party servers using CCS, without needing to manage network connections. This helps keep battery and data usage to a minimum.<br />
  Also new in the GCM service is a <b>User Notifications API</b>. This new API lets you synchronize notifications across a user’s multiple devices — when the user dismisses a notification on one device, the notification disappears automatically from all the other devices. To get started with GCM, head over to the <a href="http://developer.android.com/google/gcm/index.html" rel="nofollow" target="_blank">developer documentation</a>.<br />
   <b>Google+ Cross-Platform Single Sign On</b><br /><br />  Many people use apps on multiple devices throughout the day, switching between their laptops, tablets, and mobile devices. After signing-in to an app on one device, it’s natural that when they pick up a different device and use the same app, they would expect to be signed in there as well.<br />
  To help you provide this kind of seamless transition between platforms and stay connected with users across devices, we’re adding <b>Cross-Platform Single Sign On</b> to our Google+ Sign-In capabilities.<br />
   If your app is already using Google+ Sign-In, you’ve already got support for Cross-Platform Single Sign On.  This feature will be enabled automatically over the coming days. <br />
  Cross-Platform Single Sign On gives you a great way to build longer-running, cross-platform user experiences, and it dovetails perfectly with the new Google Play games services for bridging game state across devices using the cloud. <br />
  To learn more about Google+ Sign-In, check out <a href="http://developers.google.com/+" rel="nofollow" target="_blank">http://developers.google.com/+</a>.<br />
  <b>More About Google Play Services</b><br /><br />  Google Play Services is our platform for offering you better integration with Google products, and providing new capabilities to use within your apps. To learn more about Google Play services and the APIs available to you through it, visit the Google Services area of the Android Developers site.<br />
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